A game in no small part inspired by the board game Dragons of Kir.
I’ve recently been informed that, while staying with my fantastic brother whom I have not seen in years, I won’t have internet access. This strains credulity – an American adult without home internet access? In this modern age? Doesn’t sound of this world to me. But as unlikely as it sounds, him goofing about it seems less likely.
So I’ve decided to be proactive. Board games are the way of this foreign land, and I try to make things to share here, so I decided to make a… suspiciously similar substitute… for a board game I’ve enjoyed a lot, Dragons of Kir. Dragons are running forward unless diverted, pushed or pulled by effects the players attach to the board. Keep the dragons from getting to your tent, and direct them to the tents of your opponents. Last tent standing, wins.
It highlights what I personally think is the main theme of the rise of human civilization – that we don’t control what happens anymore, we control the causes of things that happen (this is described well in Sebastian Marshall’s new book Progression).
As something of a side-note, this is why I’m somewhat skeptical of the “I’ve looked the man in the eye” version of world-understanding. Decisions are frequently made for reasons; those reasons exist within organizations; and decision-makers are responsible to others for their decisions, all more than ever before. So suspicion, trust, comfort, and community all matter at least a little less because of the mechanics of the world we live in. There’s also an extent to which sabotage, anger, competitiveness, and dominance have become irrelevant, too, so it’s not too bleak (although that’s a mixed bag, of course – the modern popularity of games might indicate we are having a hard time living in a non-competitive/combative world). And a lot of our lives exist outside of work, for perhaps for the first time in human history, if you think about it.
Anyway, systems are the major actors in the world today, not people per se. So my delight and fascination with consequences of systems is, perhaps, a healthy one, if somewhat bizarre from a Platonic-human standpoint.
This might sound very odd, but this bizarre contemplative tone is what happens when I am staring into the abyss of not having constant distractions. I’m very excited for the visit, though.
Inside Baseball / Behind The Scenes: So, this is the fifth thing I’ve made for the blog using Elm, and it’s very good. If you like making web-things, it’s a solid tool. The most recent version in particular is pretty genius, and makes it easier for beginners and experts alike.